Modeling a quadruped using Zbrush

Hello and welcome every one to on Modeling a quadruped.

In this series we will learn how to load reference images in to Zbrash, from which we will create our base mesh. We will continue by sculpting the base mesh to the desired level of detail, and learn how we can retopologize, Unwrap and export our model out of Zbrush.


This series is a compact one. That means that not all the steps in this series will be explained with a grate amount of detail. That being said, there will be no step skipped or done off camera (exept for the Sculpting). In case you Are interested in Detailed tutorials, they will be here coming soon 🙂


Episode 1


Link to Reference images